Hand Exoskeleton Provides Complete Sense of Touch for Medical Training

The realistic tactile feedback and precise control enabled by Haptikos allowed for a more immersive and effective learning experience.

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Haptikos

Haptikos today announced a new hand exoskeleton that pairs with its AI-infused Haptik_OS to provide a complete sense of touch to VR and AR apps and use cases. Haptikos exoskeleton prototypes are already in use by companies such as Siemens and Leonardo and are designed for markets ranging from medical, defense and robotics. 

The company said the integrated hardware and software is priced at $2,500, but the goal is a sub-$1000 price point by 2026 when the final production units ship.

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The exoskeleton prototype makes it possible to feel the distinct sensations of different materials including smooth surfaces and textures. Whether handling virtual objects in training or design, Haptikos makes digital environments feel tangible and lifelike, enhancing overall realism.

The Haptikos hand exoskeleton has 24 Degrees of Freedom per hand (DoF), with sub-millimeter motion accuracy and 8 hours continuous usage that is unmatched in the industry, even by long-shipping commercial alternatives. With control over every joint, users are ensured of lifelike movements from the most delicate gestures to the most complex actions.

Through these sensors, Haptikos tracks the movement of each hand joint with incredible detail. This means full, natural control over every motion, from finger curls to complex hand gestures, making digital interactions feel fluid and intuitive. With sub-millimeter precision, Haptikos captures even the smallest user motions. 

This high level of accuracy ensures that every gesture, no matter how subtle, is translated into the virtual world with fidelity.

"Haptikos exoskeletons have expanded the training program for the postpartum balloon procedure,” said Dr. Aoife Mcevoy, Specialist Registrar & Clinical Tutor in Obstetrics & Gynecology National Maternity Hospital | UCD School of Medicine. “Both clinicians and students experienced a significant improvement in their procedural skills following the use of Haptikos. The realistic tactile feedback and precise control enabled by Haptikos allowed for a more immersive and effective learning experience, greatly enhancing trainee confidence levels in their skillset for this critical procedure.”

“Haptikos really impressed the entire MIT Innovation Technology team with their advanced haptics, and we are extremely pleased they saw the value of launching at our premiere event in tandem with the MIT Reality Hack,” said Maria Rice, Executive Director of the MIT Reality Hack. “Haptics have been a long-overlooked component of a complete XR solution, and their combination of haptics, operating system and AI combined with the industry-leading Unity SDK is a win for all developers seeking the next XR frontier.”

“We are extremely excited to finally be emerging from stealth in the hallowed halls of MIT, where their slogan of “mens et manus” - Latin for “to mind and hand” - has taken on a new and very literal meaning,” said Greg Agriopoulos, CEO and co-founder of Haptikos, Inc. “Competitive haptics solutions are normally glove-based, and never fit correctly on most hands - our exoskeleton fits everyone perfectly, is far more accurate, far less costly and is the only solution coupled with an actual software solution that makes it genuinely useful across a range of markets.”

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